A simple 2D game where you control the character by clicking icons to move through levels, have 10 levels.

Goal:

The goal is to reach the box using limited movement icons.

Controls:

Click icons to Move Right, Move Left, Jump, or Stop. Each icon can be used only once per level.


Implemented Features:

  All Core Functionality is implemented:

 Move right, move left, stop, jump

 Jump only works when touching ground

 Icons disappear after use

 Avatar resets on death or falling

 Level transition with portal after ~2 seconds

Background music and basic sound effects (jump, collect, death, goal) are implemented.



Mouse drag (Lindsay Mode) is not implemented


All Special Levels (1–10) implemented, including:

    Deadly obstacles

    Bouncy platforms

    Moving hazards

    Invisible objects

    Moon gravity

    Buttons and scrolling

    Chasing enemies

    Custom levels (9 & 10)


User Interface:

    Title screen with difficulty selection

    Lives system and restart button

    Level name and descriptions

    End-of-level message


    Statistics screen and time-pause effect are not implemented




AI Usage Declaration:

I used DeepSeek Debug to assist with debugging, code construction, and guidance on scene setup during the development of this project.


Reference:

Environment Sprite Pack:

https://anokolisa.itch.io/sidescroller-pixelart-sprites-asset-pack-forest-16x16

Character Sprite (Generic Character Asset by brullov):

https://brullov.itch.io/generic-character

UI Asset Pack (General Interface Elements):

https://www.aigei.com/view/111008.html#items

Heart UI Icon (Life Indicator):

https://www.aigei.com/item/16x16_heart.html

Scene Decoration (Village Props from Unity Asset Store):

https://assetstore.unity.com/packages/2d/environments/pixel-art-platformer-villa...

Background Music / Sound Effects (Aigei Music Pack):

https://www.aigei.com/set/beijingyinyue_32.html

Published 11 days ago
StatusReleased
PlatformsHTML5
AuthorHANGW
Made withUnity

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