Sad but Ded
A simple 2D game where you control the character by clicking icons to move through levels, have 10 levels.
Goal:
The goal is to reach the box using limited movement icons.
Controls:
Click icons to Move Right, Move Left, Jump, or Stop. Each icon can be used only once per level.
Implemented Features:
All Core Functionality is implemented:
Move right, move left, stop, jump
Jump only works when touching ground
Icons disappear after use
Avatar resets on death or falling
Level transition with portal after ~2 seconds
Background music and basic sound effects (jump, collect, death, goal) are implemented.
Mouse drag (Lindsay Mode) is not implemented
All Special Levels (1–10) implemented, including:
Deadly obstacles
Bouncy platforms
Moving hazards
Invisible objects
Moon gravity
Buttons and scrolling
Chasing enemies
Custom levels (9 & 10)
User Interface:
Title screen with difficulty selection
Lives system and restart button
Level name and descriptions
End-of-level message
Statistics screen and time-pause effect are not implemented
AI Usage Declaration:
I used DeepSeek Debug to assist with debugging, code construction, and guidance on scene setup during the development of this project.
Reference:
Environment Sprite Pack:
https://anokolisa.itch.io/sidescroller-pixelart-sprites-asset-pack-forest-16x16
Character Sprite (Generic Character Asset by brullov):
https://brullov.itch.io/generic-character
UI Asset Pack (General Interface Elements):
https://www.aigei.com/view/111008.html#items
Heart UI Icon (Life Indicator):
https://www.aigei.com/item/16x16_heart.html
Scene Decoration (Village Props from Unity Asset Store):
https://assetstore.unity.com/packages/2d/environments/pixel-art-platformer-villa...
Background Music / Sound Effects (Aigei Music Pack):
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